Many outsiders have interesting
ideas as to what role-playing games are. To some, they are engaging in a
gateway activity to the dark arts (little to no truth to that). Others see the
games as impenetrable activities being played by oddball games speaking a
language no one else can underst4and (okay, there’s a little more truth to that
one). But let me life the curtain and tell you what role-playing games really
are: simply put, role-playing games are improvisational acting with pen (or
pencil), paper, and dice.
This is actually an
oversimplification, though it’s very close.
Sometimes cards are used instead of dice (for simplicity sake dice with
be used below to encompass cards and any other way of determining outcomes).
Not everyone getting fully into their character (more on this in a
moment). And some computer games are
also called role-playing games; in the latter case I would argue they’re a
different form of game entirely, though they do draw on elements from fantasy
role-playing games such as character statistics; they have their appeal but are
beyond the scope of this discussion.
Basically with the type of role-playing
games we’re talking about, all players (except one) play a single character,
and the remaining character presents the scenario and plays all necessary
characters except those played by the other players; we’ll call this player the
Games Master, though Dungeon Master, Judge etc. mean the same thing. The players interact with each other, with
the fantasy environment, and with the Game Master’s player. This much, again,
is improvisational acting, `thinking on the spot what your character does. Kids
call this make-believe, but since the Game Master has something resembling a
script (at least s/he should), improvisational acting is a slightly better
term. Like the movie Best in Show, the script is there as a framework, but the
players are largely free to do their own thing as long as it’s within
character.
Now some players don’t really get
much into character. If, say, they’re playing Thor, they might say “Thor
questions the civilian” whereas someone more into their character might say,
“Halt, yon mortal. The Mighty Thor would have words with thee!” In the former case, well, okay, they’re not
doing a very good acting job, but at least they’re taking some aspect of the
script that the Games Master has shared with them and making a decision
accordingly. It’s still on the outer edges of improvisational acting.
Where dice come in is where an
action has a chance of failing. Most
movies don’t really worry about that if they use this kind of acting; it’s more
bouncing dialogue off one another there.
With role-playing games though the characters (not usually the actors,
though we’ll get more into this in a moment) are often presented with
situations where they could succeed or fail. Dice are rolled and the results
are compared with they characters’ statistics (how smart they are, how good a
fighter they are, etc.) to determine how successful they are at what they are
trying to do (or what they could potentially notice, etc.) Sometimes the player
roles the nice, sometimes the Games Master does do behind a screen (because
they know something the players don’t), and of course the Games Master roles
the dice to determine actions taken against the player’s character. Regardless,
the Game Master tells the player the outcome of their action based on the dice
roll and the player will usually get another chance to respond to this outcome
unless the character is killed or incapacitated (meanwhile the player playing
the character is probably sitting down with everyone else in front of a table).
Dress? Well, that’s usually a lot
more casual then characters in movies wear. Oh sure, role-players are often
depicted in cartoons wearing robes and hats
and the like but really most just wear their regular clothes to the game
sessions. Most of the acting is just
done verbally. I’m sure some do dress
up, but in my experience most don’t. As long as they’re consistent in they’re
role-playing it’s not hard to visualize who’s playing which character.
But ah, I hear some of you
wondering about those players who wander around from room to room and go into sewers
and the like; isn’t that the real evil of role-playing games, that you get that
lost into your character? I've never met
any of those types myself but I’ll give you my take on that anyway. First off, are they still using dice? If not
I would argue that they’ve stopped playing a game that uses improvisational
acting and are just improvisational acting by itself. That is, they’re
role-playing but no longer playing a role-playing game. Straight acting with no
camera or an audience, at least not an intended audience. If they are still rolling dice, well that’s
probably a good thing because that provides some mechanics to sometimes disrupt
the illusion. Frankly if a group starts
dressing up and wandering into the sewers (even if they’re still rolling dice)
even your typical role-playing gamer is going to think they’re a bit
strange. It’s simply not normal behaviour
for people playing these games. Among
those who do dress up, wander around, wander into sewers, look at it this way:
some actors in a TV series or movie go in and out of character pretty easily,
but others, the so-called method actors stay close to character even between
takes. As long as they can eventually shut off the character, it’s probably
okay. I’d guess that the amount of danger for the type of role-playing game
players who dress up and go mobile are comparable to having a group of method
actors together. Some risk sure, but
only if the player gets hopelessly lost in their character. The Game Master, who normally plays multiple
characters and frequently breaks character to discuss a scene or game
mechanics, should be able to pick up on aberrant player behaviour like a
director would a regular actor. But
again, usually players just stay sitting most of the time (and often forget to
even stretch) and I only mention the extreme group just to puncture the
stereotype.
In a nutshell, a group of novice
actors sitting at a table using pen, paper, and dice to determine the outcome
of their characters’ actions … that’s all role-playing games really are,
generally speaking.
2 comments:
Thanks for this, Andy! A pretty good summary; I really like how you distinguished between "role playing" and "playing a role playing game".
Glad you like this. I think the games sometimes eem more impenetrable than they really are so I wanted to create something that players could forward to their friends when misconceptions come up. I came up with the role-plying vs actual gaming idea becausd it ocurred to me that surely those people who wander into the sewers aren't bringing dice with them to roll in the sewers.
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